Can you add traits to the bloodline outside of species creation? For example, if my species has the Saurien bloodline with learned defense and Saurien quickness as bloodline traits, can I later add another trait, such as primitive Saurien, using progression points?
Also, using the example above, if one of my classes has a different bloodline than my main species, can I do the same? For example, if one of my classes has the Tuatara bloodline with instinctive defense as a bloodline trait, can I later add increased skill to that class’s bloodline?
Under Reptilia Bloodlines on page 54 it says, “Bloodline Traits stack within their Lineage traits.” This presumably means that bloodline traits do NOT stack with traits outside of their lineage. For example, the Saurien bloodline grants Increase Willpower 1. If I took ‘Cunning Mind 3pts: Increase Willpower 1’ from the Draconic Lineage, this would NOT stack with the Saurien bloodline Willpower increase, resulting in an overall +1 Willpower rather than +2 Willpower. Is this correct?
What's Skilled Attack 2 as referenced on page 61 under Tuatara 1st tier traits? It seems like it should be on page 176 of the abilities index but I don’t see it.
Can classes that don’t have the Draconic bloodline take Regional Draconic Traits? Can classes (and/or species) take traits from multiple regions?
Regional Drake Traits are separate from the 1st tier/2nd tier hierarchy, correct?
Does natural armor reduce Willpower for the purposes of Wizardry the same way worn armor does? Does natural armor reduce Command for the purposes of Sorcery the same way worn armor does?
I want to make sure I understand natural weapons and natural armor correctly. Based on the wording on pages 124-125, it looks like natural weapons/armor add properties to a class based on their value, in addition to any properties the base ability might have. For example natural armor 2 adds 2 properties, Bite 3 adds 3 properties, and Coil Attack 1 adds 2 properties (1 properties built in to the Coil Attack ability). Is this correct? Presuming yes, since the Gargoyle bloodline has Natural Armor 1 built in to the bloodline, does it also add properties 1 to all classes that use the Gargoyle bloodline?
For Reptilia species creation, you have to pick 3-6 traits, one of which is (or most likely is) a bloodline. Normally when you’re adding traits to a species or a class, you have to have two 1st tier traits in order to access a 2nd tier trait. And you have to have two 2nd tier traits to access an ancestral trait. However, when you pick traits from the same lineage as your bloodline, a 2nd tier trait only requires one 1st tier trait. And an ancestral trait only requires one 2nd tier trait. Is this correct?
Assuming the above is correct, let’s say that I pick the Saurien bloodline as my species bloodline, and that I pick one 1st tier Saurien trait and one 2nd tier Saurien trait as species traits. Then, during class creation, let’s say I pick the Tuatara bloodline as a class trait, replacing the Saurien bloodline. Does this Tuatara class still have access to the 2nd tier Suarien trait that I picked during species creation, even though it only has one 1st tier Saurien trait? Based on the START HERE: REPTILIA rules on page 54, I would think that the Tuatara class does NOT have access to the 2nd tier Saurien trait since it no longer meets the prerequisites for it.
Continuing with the above example and presuming the Tuatara class does not have access to the 2nd tier Saurien trait, if I also give the Tuatara class a 1st tier Saurien trait, so that it now has two 1st tier Saurien traits, does it now have access to the 2nd tier Saurien trait that I picked during species creation? I would think yes since it now meets the prerequisites for the 2nd tier trait.
Taking Bloodline Traits: Yes, you can take additional Bloodline traits later on. The only thing is that you can only have traits from a single bloodline, so no combining Saurien and Tuataran Blood Traits on the same model.
You are correct on stacking. "In General" Traits do not stack outside of their immediate Branch. Bloodline traits though do stack with traits from the lineage traits. A side note is that Devolutionary branches do not stack with either.
3. Skilled Attack- hmmmm vanished without a trace somewhere. Will add to the errata being worked on
Draconic Bloodline Traits and Draconic Regional Traits. Draconic Regional traits are tied to the Draconic Bloodline, so only models with the Draconic Bloodline. You can add other Draconic Regional Traits at a later time, even from different Regions. (only the chosen Region though will be a part of the bloodline and therefore additional regions will not stack)
draconic regional traits- yes they are not a part of the 1st Tier/2nd Tier Traits
Natural Armor does not effect Wizardry or Sorcery- only Worn armor does.
Properties (Natural Weapons/Armor, Powers, and Equipment from the Armory). In general classes are allowed 1 property for an item per class level. So a level 1 Class would have equipment/powers/natural wpns and armor of 1. Of course there are ways to make this better.
Properties of items etc are generally based off of bonuses added. So Natural Armor 2 would have Properties 2. So all models that have it would have access to this item. If a model has only available Max Properties 1, then no they could not use it until their max properties is higher.
8. You are correct on 1st and 2nd Tier traits as well as ancestral with Bloodline Traits and not.
9. You are correct on maintaining your prerequisites to have a trait. Your second example would be yes as well, as you will then have the correct prerequisites.
A more in depth build could even lose requirements on purpose to reduce the cost of a particular class that would not have the requirements. (of course that is going deeper into it then most people would.) You would do this to create perhaps a class of more barbaric Troglodytes with less traits as a underclass of your Sauriens within your faction.
Looks like you are right on track.
That is correct. In general for all domains- Increases do not stack with traits outside their branch. So traits from one evolutionary branch to another do not stack.
Increases are permanent bonuses to characteristics or other things.
Enhancements stack with any others. These are most often in-game bonuses that are situational or from equipping weapons and armor.
both Increases and Enhancements are individually limited by the Maximum Age bonus. So you could not do increases above 4 for the 1st Age, but you could get an Increase Strength 3 from a trait and then get an Enhancement Strength 2 from a weapon, power, or natural weapon. It can be rather hard to do this.