If I create a Humanoid faction and choose Feyborn as one of my traits I gain access to a sphere of Influence of my Choice (For Example Earth) and can choose a Trait in this sphere. Am I allowed to then pick another trait from this Sphere of Influence or can I only do so via the trait 'Specialized Adaptive Mutation', which would increase my 'Fey Hybrid X' trait from 1 to 2?
E.g. I have given my faction the trait 'Feyborn', which gives me the ability 'Fey Hybrid 1'. I use this ability to gain access to the 'Earth' Sphere of Influence and gain 'Rare Earth Alloys (Armory) as part of the Feyborn-trait. Can I now choose the 'Stone Body' Trait from the 'Earth' Sphere of Influence or am I restricted to the traits of Humanoids for my remaining traits?
-Denco13
Fey Hybrid does two things. Select a Sphere of Influence: Earth for example
It grants you a bonus trait equal to X from the chosen sphere. As a bonus trait this does not count towards your maximum class traits.
1. As a faction trait this grants access to your entire faction for the additional Earth Sphere traits.
2. As a faction trait, this grants access to taking additional Earth Sphere traits just for the class.
You do still have to follow the standard rules for taking Fey Traits (essentially your a crossbreed type of faction). However it also opens up taking a Fey Discipline as well.
So in your example taken as a Faction Trait your entire faction would now be able to take traits from the Sphere of Earth or from the Humanoid Domain.
Now just for fun..... lets look at a different option when taken as a class trait.
Say you have 4 Level 1 Classes to make...... and instead you take the Feyborn Trait as a class trait.
First Class- As your Hybrid take an Earth Trait
Second Class- Take a Fire Trait
Third Class- Take an Air Trait
Fourth Class- Take a Water Trait.
While we are not opening each sphere up to your entire faction, Humanoids can build classes from other classes. (it can get expensive on point cost, just as you are going to discover with your Earthclan example- with faction traits the point cost is less, but there are advantages to your direction- some big earthy ones).
Now for your Level 2 Classes you simply build off your other classes and then again do the same thing for level 3 classes etc.
The big difference is that while taking your Feyborn trait as a faction trait is that the point cost will be much larger when creating your classes. Of course if you want big beefy warriors as such, ya know... like combining the Earth Sphere with Gigantism traits..... point costs are just going to be very very high.
Lots of fun options even within your Fey-Born builds
You are still creating your faction as a humanoid since that is where you started. You get 4-8 traits in total. They fall under that total.
So you also use Humanoids for your classes even though you have some Fey Traits.