Hey all I finally got back to playing this game and yea, more questions. So we were both trying out powers/magic this game around. I brought a draconic with ice bolt (innate powers) and ophidians with etherbolt/counterspell. He brought lightning, darkbolt, consuming chaos, and I don't remember what else on his human wizards. The way we did it, it looks like human magic casters are REALLY bad. So lets see if we did it the right way. My Draconic started the game flying, has a willpower of 4, strength of 5, toughness of 6. My icebolt reaches 30 inches (5x6=30). So do I shoot the straight 30 inches or was I supposed to reduce it by 9" to 21" because I was flying? Anyway, I channel 4 strength into my icebolt putting its strength up to 4 (base 3 +1 enhancement from channeling) then I roll a d6 getting a 6 (happened twice). Does that mean I add my willpower of 4, plus the 6 from the roll, and then add 4 (from channeling the strength) or 1 (from the strength of the spell)? Basically is it 4+4+6=14 or 4+1+6=11? Also since I only HIT 14 I don't suffer from the mortal threshold, rules say I have to exceed the roll, correct? Now channeling with my Ophidians its based off command using willpower to channel, well if I channel its a 4+3=7, wouldn't that just make it so my spells can never fail? Even if I roll the 6? Seems really easy to never exceed the mortal threshold with any race but humans while also getting crits if you combine the base stat to cast plus its channel stat. Where as the human wizards risked it with a base of 5 willpower and channeling 2 to get their spells off on an 8. Sure its a 6 on a d6 but compared to the reptilia ones....seems a little off if we are doing it right. Now onto something we have noticed. Yes its only been 4 games but its really hard for us to get more then 1 game in at a time because every time we notice something really off about our armies we have to head home and re-do or modify the armies. It seems that there are some blatant balance issues. Our first game, I had a reptilia troglodyte that he could not hurt (it was a 250 point game). We called it because I would lose on objectives and only have his bugs bounce off my guy. Game 2. He brought a big beefy insekt that I could not hurt at all. Had something ridiculous like toughness 9 after armor and I brought spells that I thought were good, however are not. Game 3 was the only game we played till turn 7 because neither of us had a big broken army destroying unit, he just shot me to death through fog and night thanks to his racials. Game 4, the one we just played. He had a golem and a single unit with war animals (bears) join level 1 squad with War animals (dogs) so he had a giant 23 man unit of death. His wizards did nothing first turn and then died to my flying draconic lobbing icebolts that cannot miss into his wizards killing 2. His golem comes in and is brick walled by my troglodytes, even though they cant even scratch the paint on him. He conceded on turn 3 when we realized that my flying dragon man can kill everything he has at a 1500 point game with only a 160 point unit. His army, even at its base, could not do anything to my draconic. Same as in the past few games when it happens "oops I brought a OP unit!" game. I really enjoy this game when I get to play it and it looks like it could be a whole heck of a lot of fun in some age spanning campaign but man....sometimes we look at the balance and go "huh, that feels like it wasn't playtested." or "Wow I really did something wrong that I don't know how to fix."
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Back again, new games and new questions!
Back again, new games and new questions!
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It also had 5 attacks at strength 6 and then at end three more at strength 12 with a martial of 5. So it was a beast in melee, but no ranged, and week willpower.
Now just a FYI the toughness 9 insect was actually toughness 5 with 2 natural armor (effective toughness 7) and 225 points with a willpower of 2.
Hoo, okay, lots of text here. Gonna answer these questions as I read.
A model that's flying Above Combat is considered to be 9" above the table for all measurements, including their own ranged attacks. So yes, your range would 'go down' to 21".
Note you're channeling your Strength Enhancement, not the full Strength value, so consult the chart either above Reptilia breath weapons or in the back of the Core Rules to find out what your bonus is.
Channeling into casting a 'Power' does not change anything about the 'Power' itself. In this case, Icebolt remains at Strength 2.
Neither of these are correct, based on point 2. Your casting/channeling looks like this: Willpower (4) + d6 + Strength Enhancement (2 at Strength 5, or 1 at 4). You can choose not to channel your full Enhancement, but you correctly noted that it's almost impossible for this model to fail casting the Power or exceed the Mortal Threshold when doing so, so you might as well.
Yes, your Ophidians are exceptional sorcerers. Humans have it a little rougher but do some interesting things around their magic users.
Some commentary for each game:
250pts is a real rough point level to play at. It's very swingy, in my experience, good for learning basic mechanics but something to quickly move past. It sounds like you had an interesting matchup for larger games.
T9 sounds... high. Did we just dump everything and the kitchen sink into an Isopod Sphere build? As for the Powers, I can see how they might not have helped in the moment, but without knowing what the choices were I can't definitively say one way or the other.
Been there before. Usually such factions are vulnerable to rushdown, having traded either their equipment slots or physical capability for ranged proficiency. They'll fold to whatever punches them in the face.
Again, I'd really like to know the build for the dragon. Clumping everything into one super-unit against said dragon sounds like a major oopsie that won't be repeated.
Hope some of this proves helpful. If you guys have any more questions, let me know, I'd be happy to answer.
Edit: In the name of providing some solutions to the immediate arms race, I would like to submit shields as an excellent defensive measure, and also the Anathema ability to introduce a mite of uncertainty to Power-reliant classes/factions.
I am the other player in this group, two problems with that is first if you lose you entire army and take no objectives how are you supposed to get progression points? But second even more important is we are trying to figure out the rules right now, so we are doing test games.
So first off didn't read all of this sorry. What I did read I'll say this.
If your opponent has a unit that your finding difficult to down, instead of remaking your army around that try and make/mod a class to counter it.
The game is about growth and with progression points your able to spend points on new traits.