So I have another situation :3
Assuming I pick for my fey faction a species trait for the T1 power like 'Reinforced Armor' or 'Rigid Hide', a power that enhances existing natural armor by X (initially 2). If I have a level 1 squad of, let's say 5 dudes that all successfully cast the power; what would be the situation if they have no innate natural armor, would it:
- remain 0, as they have no Natural Armor X trait
- become 4 because it's the cap for enhancements (and thus only needs part of the 5 casts to max out)
- become 1, because 1 is the max property for a level 1 class? And thus thereby capping the natural armor to 1 as well.
Case 2: in the case they have Natural Armor 2 from some other trait, I assume it would simply be bumped up to 4?
In case of Reinforced Armor I guess it'd max out to a bonus of +4, because it enhances either armor or natural armor, but I'm not sure about Rigid Hide.
If the power enhances existing armor or natural armor you would need to have the armor or natural armor already.
The maximum enhancement bonus can be stacket up to the age limit (4 for the 1st age).
The "Max Properties" value simply indicates the maximum power level for items/powers/etc. a class can get. Example: A class with "Max Properties 2" has acces to shields (Properties 1) and an imbued power for shields (also Properties 1). When building your army, you can make a squad of dudes from this class, equipped with imbued shields, as the total properties of the imbued shields is 2. Should you wish to augment the imbued power with the "customize powers" rules, the power becomes Properties 2. The class wouldnt be able to take shields imbued with the augmented power, as the total properties of those shields would be 3, which exceeds the Max Properties value for the class.
I don't know if the Rigid Hide power can grant natural armor to a class that doesn't have the Natural Armor X ability.