Monster X is just replacing your Faction Traits with new ones. X is the number of traits you will be selecting from either your own domain or from Monsters of Myth of Legend.
You still use your classes as normal.
It works like this when creating a class...
1. Take the trait that has Monster X as a class trait. Write it down as a class trait.
2. Replace your Faction Traits. These are your new faction traits "for this class only".
3. Just wrap up any additional Class options you want to take. All points are done according to how the class is built.
//quote//
ok, so i am looking for a trait that has MonsterX, but mayby i am looking wrong, but as a huminoid faction this doesn't exist?
ok, thx :D
So page 23 under mystical monsters.
ow, wait a mintue..is it this;
page 21, 2nd tier trait;
Monsters Within 3 pts;Monstruous beast 1.
looking again...seems to be somehting else...?
hey, thank you.
so I am looking at this;
//quote//
Monster X is just replacing your Faction Traits with new ones. X is the number of traits you will be selecting from either your own domain or from Monsters of Myth of Legend.
You still use your classes as normal.
It works like this when creating a class...
1. Take the trait that has Monster X as a class trait. Write it down as a class trait.
2. Replace your Faction Traits. These are your new faction traits "for this class only".
3. Just wrap up any additional Class options you want to take. All points are done according to how the class is built.
//quote//
ok, so i am looking for a trait that has MonsterX, but mayby i am looking wrong, but as a huminoid faction this doesn't exist?
https://www.genesysgames.com/forum/creating-factions/monster-x-classes-and-species
Just a link to a post already written about this.