So I am trying to make my second faction based on minatures I have. I have a bunch with muskets, so wanted to use the Dwarven Firearms as that lets me take my flintlock rifle for 10pts each, compared to if I go with the Gunpowder Weapons where they cost 12pts each. But the problem I am running into is that I have to take the Gunpowder Weapons if I want to upgrade my firearms (I think?) as I do not have any blunderbusses, and those are the only two options to get to where I can upgrade my firearms. Am I missing something? Saving two points per model looks to be a major waist if you have to use a second trait (for exactly the same thing just at a higher cost) so I can upgrade them.
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I understand that I do not need to take the dwarf species to be a dwarf, I do not understand why if I do I am penalized? That is what I was trying to figure out. But no one in the know is able to understand what I am trying to say, I keep getting told to take the blunderbuss (something that I have zero interest in having in my army) and telling me that it is a benefit that I have to spend more talents to get the same, but not why (other than I get a blunder buss that I have no interest in and will never field in my army). I have decided to not even try to make a human army, if is it so restrictive and that is the message I am getting. I am sure that if I did I would have more questions, but I do not feel like fighting and that is what it feels like I am being forced to do, the message I am getting is you either play our way or you are doing it wrong.