When taking the infused items ability from humanoid it allows you to infuse a weapon type from a squad with a known power.
If my wizard knows the Dimensional Walk power, which I then place on my flintlock rifles, does that mean I can teleport my opponent's unwilling models to wherever I want within the accuracy radius? And is there no save involved in this, since only the cast needs to go off?
I know one of my opponents likes to field cannons, and I found the mental image of the artillery crew wondering where their cannon buggered off to hilarious.
As mentioned, this would be a self-teleport. At base, each model could bring themselves and a friend along for a little jaunt, which has interesting potential for repositioning and sneaky objective grabbing.
On a completely unrelated note, did you know that cannons can become Advanced Weapons?
Dimensional walk specifically allows the caster to teleport. Still funny tho. Gunners go blam, and teleport a couple of inches backwards