I've been trying to wrap my head around whether this is possible.
I'm currently creating afey species that's mainly rooted (ha) in the earth path.
What I want is to have a somewhat large earth elemental (doesn't neéd to have the elemental ability in this case) to chuck some explosive projectile to the enemy (fluffed as throwing his little explosive clay buddies overhead towards the enemy).
I initially thought about making it a siege engine, but realized that that isn't a living thing and is stationary (unless crewed). I also don't see how I couldhave easy access to that without using forbidden knowledge, which'll get quite pricey quite fast I suspect.
Alternatively, I thought to create an incarnate class for earth, and I wanted to give it flaming fist power from fire, but that's not allowed of course. Next, I thought about creating a primal-based incarnate class, give it the Monster 2 ability from an incarnate 2 trait in order to give it an internal monster power. But that may be rendered unusable because the incarnate class says it -only- allows traits and such from the chosen path.
Does anyone have an idea as to how I could do this (preferably without simply using a fire-based class, because it'd clash with the theme)?
Thanks in advance!
Edit: forgot to mention I'd like this to be a lv1 or lv2 class.
So here is his idea. Create a level 1 class with this, and then make an acolyte class off of it for a level 2 Class. Its going to be expensive for your level 2 but will hit very hard using Twilight Beast and creating an Acolyte Class level 2 to get an additional ability with Fey Dedication.
First off take Twilight Beast as your class trait. Then with Monster 2 you will taking two monster traits that will replace your faction's traits and get a new starting characteristics and 2 faction traits.
Class Trait: Twilight Beast is 10pts
Faction Traits are Fey Hybrid 8pts and Advanced Hybrid 10pts (using fey)
Fey Hybrid 2
Strength through Fire for 7pts. Incr Strength 2 Decrease Willpower 1
Flame Fists 6pts (Power)
Advanced Hybrid 2
Immense Elemental 8pts: +1 Toughness and +1 Size
Stone Body 15pts: Natural Armor (1)- due to maxed properties.
Increase Wounds 1
level 1 characteristics
Strength: 5 Toughness: 4/5 Movement: 3
Martial: 3 Ranged: 2 Defense: 3
Discipline: 2 Willpower: 2 Command: 2
Wounds: 3 Size: Large
UPGRADING TO AN ACOYLTE LEVEL 2
Take Fey Dedication which is free to give a +1 to the Twilight Beast ability Monser 2 and giving him Monster 3 for an extra faction trait out of Monster!
Take Monstrous Knowledge 10pts: Increase Willpower 2 for a Willpower of 4
This gives him a Willpower 4! Now we are talking.
He will get his power off on a 1+ die roll and can channel 2 now and augment his power by 1 making the strength of the power 2 giving his flaming power a Strength of 7! which is incredible. This will give you a +4 Combat situation in both melee and ranged combat. Really cool and three wounds to stay alive.
64 pts for your level 1- this class is basically used to create the acolyte. Although in smaller games you might use them, these are immature and need to reach level 2
74 pts for your level 2 - These guys are strong
3 Wounds with a toughness 5 and one hell of a combat situation. Points wise they will seem expensive but breaking it down its not bad. He will not need to be equipped with anything so this is your final point costs.
Your level 1 class only gets the power off on a 3+ with a strength 6 attack. So you are using a Disciple to make your Acolyte Level 2 that is powerful. Its a cool level 2 Class getting the augmented power off with a 1+ (automatically getting the power off)
ADVANTAGES
There are other ways Im certain of doing it, but this is one that the playtester came up with just from the conversation as I write this.
One bonus because he is still talking behind me on how cool this would be, is that the Level 2 Acolyte can be on the move up to x2 movement where other casters can only move at x1 and get the power off. This is because the power is used a throwing weapon (and the power is a self targeting power) and because its strength 7 will not need a stationary bonus to max out on his Combat Situation.
So we could move 6" cast the power as a self targeted power and throw the fire up to 12" or even 24" if we wanted to make the attack outside the accuracy range. This guy is no slouch in melee either using the same power.
MASTER BUILDER AT WORK
He is calling him a Magma Rock Giant and says that if through games he advances and gets one extra attack from an ability he would be incredible and able to throw two of these fire attacks at a single target. Or you could take Elemental later on to really make certain he survives attacks from the enemy, but we are getting even more expensive.