Class lvl3
Artificer Construction 20pts: Technomancy 1, Golem
Construction, Class Trait Only (Level 3+)
Golem
Trait Upgrade X: You can select a trait from your domain
that your faction has access, but does not necessarily
already have, to for the additional cost of the Trait.
-Monsters Within 3pts: Monstrous Beast 1-Monstrous Therianthropy 22pts: Therianthropy, Increase
Physical Characteristics 1- Strength, Toughness, and
Movement. Class Trait Only (Level 2+)
Not sure if golems can take a trait that has "class trait only" can be given to a golem though since its not technically a class.
but then i guess you could put it on the technomancer and put astro projection on the golem and still get the effect.
@natfka Hey Gary, need acouple thing cleared up about Golems and Astro projection and how it actually interacts. I was having a game and some question came up so I need to know how to interpret these rules when Astro projecting
1 does all traits and increases that the class has transfer over to the golem? 1-A is the trait from golem options considered a bonus trait or would you need room to select it
OR 2 does the traits and increase the class has not transfer over and you have to select from the golem option to get a trait.
when the Golem dies does the Creator die? or since its not actually the creator can you bring the class onto the table still?
golem technomancy options
1-are the golem options you can select increases or enhancements?
confusing sentence 1-Combine the point cost of the Technomancer and the Golem for the total cost to field the Golem. does this mean that if you have a technomancer of 100pts and want to field a golem you'll need to spend another 100+40 or 90 points so either 140 or 190pts extra? so youll be paying the point costs twice for 1 model and a piece of equipment?
or is that sentence suppose to mean that the golems point costs get added to the class that fielded them? so 100pt class +40 or 90 and any golem options?